I'm looking for tab bar icon buttons for two iPhone apps, "Rules for the bold" and "Rules for the daring". These apps contain a carefully selected subset of rules for Dungeons & Dragons 3.5 (published by Wizards of the Coast). These apps are intended to be used as a quick reference while playing the game to avoid slowing down the pace of the game.
Because of the licensing conditions it is important not to draw too heavily upon the existing imagery of Wizards of the Coast. I wouldn't want the icons to be confused with an official Wizards of the Coast product.
The deliverable for this is to be 17 PNGs of size 27x27 pixels.
iPhone tab bar icons don't use colour. They use the transparency set on the pixels and convert complete transparency to black and complete opacity to white with the various partial opacities converted to various greys.
I don't have the tools to properly convert PNGs that don't have their transparencies set as needed for the iPhone.
The grey on black is programmatically reversed for the "More screen".
Please don't use any plays on words for the icons as I intend to distribute the app in multiple languages.
Icons for these apps should have either dramatic or stark imagery - not cute or funny.
Please: no blood or weapons embedded in people - I'm aiming for a feeling of drama not gritty realism.
The setting for Dungeons and Dragons is medieval high fantasy and icons that are not out of period will be preferred. Attached, images of archetypical fighter and rogue - these images do not belong to me - they belong to Paizo - another company associated with Dungeons & Dragons.
A list of the buttons and some suggestions for images is given below. Please do feel free to substitute your own suggestions - especially if you can fit them all into a theme. You may find the following web page useful if you are unfamiliar with any of the terms http://www.d20srd.org/srd/combat/sp…ttacks.htm
Bull rush - shoves an opponent backwards (please don't use bull imagery - it may not translate well into other languages)
Charge - a recklessly closes distance with the opponent (a sword held high? a pennant? a bugle?)
Defense - reduces your chance of being hurt (a shield? a parried sword?)
Disarm - causes your opponent to drop their weapon (a sword being dropped from an open hand? perhaps just showing hand and hilt?)
Grapple - wrestling with your opponent (two hands grasped for an arm-wrestle? an arm twisted behind a back?)
Off-hand - one man using two weapons (a pair of crossed daggers hilts at the same side?)
Overrun - shoving your way past an opponent
Sunder - attempting to break a weapon (a sword breaking a staff?)
The basics - explains a few terms needed to understand the rest of the rules, tells you what you can do in a few seconds (an hour glass?)
Trip - causing your opponent to fall (chain from a fail around a leg?)
Concealment - darkness, shadow, mist and the benefits of attacking from them (a held lantern?)
Cover - the benefits of fighting from around obstacles (an arrow slit as in a castle wall? an archer peaking round a wall? somebody ducking behind a low wall as a spell impacts upon it?)
Feint - wrong-footing your opponent so that they are off-balance for the next blow (matador's cape? a successfully parried rapier and an unnoticed dagger?)
Sneak attack - a devastating attack that can only be performed if the opponent hasn't spotted you (a person oblivious to a hooded figure that stalks them? a dagger dropping from a concealed sheath in a sleeve?)
Sniping - a ranged attack from darkness or cover (a thrown dagger?)
Splash weapon - using things like a burning flask of oil as a weapon
Tumbling - using acrobatics/athletics to move past an opponent (someone vaulting?)